How to Use Post Processing in Unity

When you take a picture and edit it on your phone or computer, then depending on the software you could add things vignetting or colour overlays etc. This is commonly known as post-processing and in Unity, you can add effects like that.

In today’s article, we’ll be covering how to install the post-processing stack and use it in your project.

Installing the Post Processing Stack

In your Hierarchy, you can create an empty game object and call it “PostProcessVolume”. On the object add the “Post Process Volume” component. Next, click on the “Main Camera” object and add the “Post Process Layer”. All that’s left to do is under the “Layer” Dropdown, create a new layer, and call it “PostProcessing” and assign it to the Camera and Post Process Volume. Back on the Post Process Volume next to the “Profile” box click the “New” button.

Adding Effects

Wrapping Up

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