Published inNerd For TechPhase 2: Boss AI- Part 1In the final challenge of the course, we have to create a boss that you have to fight at the final wave. I mean what is a game without a…Jul 3, 20211Jul 3, 20211
Published inNerd For TechPhase 2: Homing ProjectileIn this challenge, I have to create a projectile that would lock on the nearest enemy and home in on it to destroy the enemy.Jun 30, 2021Jun 30, 2021
Published inNerd For TechPhase 2: Powerup MagnetIn this challenge article, I need to create a system where the player presses a key that would attract all of the powerups on the screen…Jun 23, 2021Jun 23, 2021
Published inNerd For TechFun With RaysHi there everyone, back with another article based on challenges that are part of the GameDevHQ Space Shooter Phase 2 Challenges. I have…Jun 21, 2021Jun 21, 2021
Published inNerd For TechWeighted Rarity TableIn this challenge, I have to create a system where some enemies spawn more often than others and the same for the powerups where things…Jun 18, 2021Jun 18, 2021
Published inNerd For TechPhase 2: New Enemy TypeIt is time to bring another enemy into our game, and this one has quite a few curveballs.May 28, 2021May 28, 2021
Phase 2: Negative PickupAnother day and another challenge, but this one will affect the player in a negative way. Today’s challenge is to create a negative…May 26, 2021May 26, 2021
Published inNerd For TechPhase 2: New Enemy MovementWelcome to the Phase 2 set of challenges. This new set of challenges are more challenging with lots of planned goodies in store to share…May 24, 2021May 24, 2021
Published inNerd For TechPlatform Dependent CompilationWhen I wrote the article for the secondary fire powerup I needed a way to test the weapon without playing for long times to get enough…May 18, 2021May 18, 2021
Phase 1: Camera ShakeThe time has come to wrap up Phase 1 challenges and this one is a breeze compared to the others. Today I’ll be implementing a camera shake…May 13, 2021May 13, 2021